Persistent Echo : The Landing

First map in an upcoming 6 map episode, that should be released late 2025/early 2026. Uses alkaline.
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Submitted by
zbidou72
Downloads
640
Views
3,191
Release Date
Aug 3, 2025
First uploaded
Last update

Ratings

4.78 star(s) 18 ratings

Latest updates

  1. Update 1.1

    - Some texture and geo fixes. - The main waterfall and the geo around it have been improved...

Latest reviews

If the entire episode is this well made we'll be eating good soon.
Skill
Nightmare
zbidou72
zbidou72
A whole lotta calories coming up :).
Very well designed map and interesting concept. The combat is good too but some enemies can be sniped from a distance, especially at the end, which voided some of the fight arenas.
Overall magnificent. Can't wait until the episode is out.
Skill
Nightmare
Wow, this has being an hour of excellent Gameplay. The Things to do to advance, played out well for me. I never ran out of Ammo, so that's pleasant. The Enemy encounters being nice implemented and their attack waves good to handle, whilst I did die a couple times on Skill 2.
I like the Style, the environment and landscape a lot. I'm curious about how this project play out, when it's done. I'm looking forward to this. Very well done, thank you a lot for creating this experience.
Skill
Hard
looks awesome, will NOT be playing because I know I would want the whole campaign
hashtag sorry
Skill
Other
Honey wake up! New zbidou dropped!
Skill
Hard
Great start for an episode of maps. If rest of Persistent Echo is up to this high quality, it will be an awesome episode release. Loved the natural rock geo and gimmicks to move around the huge chasm area. Cool secrets to explore with some fun stuff included.

Something I want to highlight is the great monster placement in near end of the map. Rooms are fun to move around despite being full of clutter, as all this extra stuff just provides perfect spots for enemies to ambush the player.

Only issue to note is that some progression can be halted trying to identify important button or a thing from detailed environments. This varies how fast and well players get on with the design language though. Blue buttons just blend in as lights to my eye so easily. Talked about this on my playthrough, nothing serious but a funny moment.

Excellent job Zbidou, waiting eagerly for the full episode release!
Skill
Hard
What a masterpiece. This map does an excellent job of creating exciting battles even in such large areas. The explosions are great and the secrets are numerous and exciting.

The B 2 Airstrike is the icing on the cake.
Skill
Hard
another great map from zbidou. For a change, this map is not as huge as some of its predecessors. :)
Skill
Hard
This is a wonderful map. Unfortunately, it's too difficult for the old man who, as usual, plays with skill level 0. The only one here in the forum, of course. The small minority...

I can't even imagine how intense the whole episode could get if it starts off like this. Dying now and then is normal, just like in real life. But dying a dozen times in the first three minutes is something that rarely happens to me.

I'm curious and will give it a few more tries.
Skill
Easy
zbidou72
zbidou72
Some encounters may a seem a little difficult, but there may be a more powerful weapon you can acquire before progressing, or a quad hanging somewhere that will facilitate things. I may tune down the difficulty for this map in the episode, it will depend on the "overall" feel of how it integrates into it.
Excellent idea.
Great structure.
Not enough dynamic in gameplay.
Thank you.
Skill
Nightmare