Love the style! Feels somewhere between Hotline Miami, Kingpin, and Build engine sleeze. Map feels a bit empty in the second half: beginning with rooms of hitscanners and difficult angles is quite challenging (grunts in realistic indoor areas is a discrete & under-rated genre of Quake modding IMO) but the major part of the map by area is pretty quiet. Nice to see discrete areas with discrete purposes outwith merely gameplay mechanics.
Nonetheless I'm very happy to have this finished and for someone like you to take the time to try it out and give feedback! That to me, Is very appreciated :D
I'm hoping to take your feedback and hopefully apply it to my future work. For now, last thing I would say is thank you.