Nameless Revenge is a large single-player Quake map with a looping structure that has players traveling far along, high above, and returning to already visited locations from new vantages. This was the first long-term Quake mapping project I ever completed, with development spanning about a year as I began a full-time job in a games industry after completing my masters program.
I began this project mostly to learn Trenchbroom and worked without constraints in either my design or development practice, for better or worse. I made many mistakes that I had to later fix or work around but also did things that helped me to learn a lot about my sensibilities and what I could be capable of as a level designer working with Quake's engine, monsters, its codebase, and its vast community of professional and amateur developers. Subsequently it is amateurish but ambitious, and yet I think it captures the delightful and surprising qualities of the convoluted scale of some levels in its primary inspiration, Bloodborne. I learned much during its development and it's a point of pride to present this messy thing.
--installation instructions--
Place the nr-mod folder that is in this zip file into the main directory of whichever Quake engine you are running alongside the id1 folder (if you intend to play this in the 2022 re-release, you have to put the nr-mod folder inside of the Quake/rerelease folder instead of the main directory). You may be able to use a mod launcher to start the game with nr-mod. Otherwise, you can write and then enter
I tested this on the 2022 Quake re-release, Quakespasm, and Ironwail but recommend the last of these engines most of all.
I began this project mostly to learn Trenchbroom and worked without constraints in either my design or development practice, for better or worse. I made many mistakes that I had to later fix or work around but also did things that helped me to learn a lot about my sensibilities and what I could be capable of as a level designer working with Quake's engine, monsters, its codebase, and its vast community of professional and amateur developers. Subsequently it is amateurish but ambitious, and yet I think it captures the delightful and surprising qualities of the convoluted scale of some levels in its primary inspiration, Bloodborne. I learned much during its development and it's a point of pride to present this messy thing.
--installation instructions--
Place the nr-mod folder that is in this zip file into the main directory of whichever Quake engine you are running alongside the id1 folder (if you intend to play this in the 2022 re-release, you have to put the nr-mod folder inside of the Quake/rerelease folder instead of the main directory). You may be able to use a mod launcher to start the game with nr-mod. Otherwise, you can write and then enter
game nr-mod into the console, and then launch the map by writing and then entering map namelessRevenge_1.2 into the console.I tested this on the 2022 Quake re-release, Quakespasm, and Ironwail but recommend the last of these engines most of all.