only works on the quakespasm spiked source port
[QUAKESPASM SPIKED]: Fte.triptohell.info
apparently conversion of all md3 .png textures to RLE compression .tga 32 bit fixes transparency issues on FTEQW
Description:
This mod was created from my love for Doom 3, it adds enemies and weapons from Doom 3 to quake, no model lerping is best for the mod.
weapon cycle = impulse 30
weapon cycle reverse = impulse 31
Differences from Doom 3:
Besides being on idtech2 and not having sprinting, running speed is decreased to 280 ups, all enemies have been rebalanced to have *more* health and do *more* damage. Certain enemies act almost differently to how they were in doom 3, imp and knight balls are now grenade likes. *All* enemies has been made to be more aggressive, this combined with more health and damage causes the game to be rather difficult*. So much more evil design choices lies within.
*All* weapons has stats changed including how much ammo they can hold.
Enemies:
z-securities, trite, cherub, imp, boney, hell knight, cacodemon, archvile, mancubus, bruiser, vulgar, demon, revenant, commando (tentacle), maggot, wraith, lost soul ( i forgot if there are more...)
Weapons:
fist, pistol, shotgun, machinegun, chaingun, grenades, rocket launcher, plasma gun, big fucking gun 9000, chainsaw
Credits:
death animations : tomson91 (https://www.moddb.com/mods/doom-3-models-pack-2024)
id software for doom 3 assets
katherinecode (playtesting, help with getting in-engine baked textures, doom 3 guy face renders)
n4h (playtesting, view models pre-bake textures)
bigstronk (playtesting)
skidmark (code, models, textures, art)
quake 2 original and rerelease source code
[QUAKESPASM SPIKED]: Fte.triptohell.info
Description:
This mod was created from my love for Doom 3, it adds enemies and weapons from Doom 3 to quake, no model lerping is best for the mod.
weapon cycle = impulse 30
weapon cycle reverse = impulse 31
Differences from Doom 3:
Besides being on idtech2 and not having sprinting, running speed is decreased to 280 ups, all enemies have been rebalanced to have *more* health and do *more* damage. Certain enemies act almost differently to how they were in doom 3, imp and knight balls are now grenade likes. *All* enemies has been made to be more aggressive, this combined with more health and damage causes the game to be rather difficult*. So much more evil design choices lies within.
*All* weapons has stats changed including how much ammo they can hold.
Enemies:
z-securities, trite, cherub, imp, boney, hell knight, cacodemon, archvile, mancubus, bruiser, vulgar, demon, revenant, commando (tentacle), maggot, wraith, lost soul ( i forgot if there are more...)
Weapons:
fist, pistol, shotgun, machinegun, chaingun, grenades, rocket launcher, plasma gun, big fucking gun 9000, chainsaw
Credits:
death animations : tomson91 (https://www.moddb.com/mods/doom-3-models-pack-2024)
id software for doom 3 assets
katherinecode (playtesting, help with getting in-engine baked textures, doom 3 guy face renders)
n4h (playtesting, view models pre-bake textures)
bigstronk (playtesting)
skidmark (code, models, textures, art)
quake 2 original and rerelease source code
Lateralus - DooM 3 in Quake - Gameplay mod for Quake
LATERALUS DOWNLOAD: lateralus on slipseer --------- INSTALLATION: -requires the Quake source port QuakeSpasm Spiked trailer: https://www.youtube.com/watch?v=uodSpgmAarg (how do i even embed) -added spectres, archviles, wraiths and shotgunners, note that archviles/wraiths dont have proper sound ef...
www.doomworld.com