Great mod, needs a little bit of tweaks, if possible.
- reload weapon when mag is empty
- switch weapons when no more ammo.
- chaingun chews trough ammo atm (might need dedicated levels with more ammo)
I wish there would be .fgd or .def file for it, to make levels in Trenchbroom.
Also , would be nice to work on Ironwail
-you haven't met an archvile
-z- secs are working as intended, yes pistoleros are meant to be threats
-the grenades being bouncier reminds me of people thinking nades in QBJ3 are slower, so uh they bounce the same theres no difference
-barrels and nades explosions deal slightly more damage now even though its a change i do not enjoy
-berserk power up is common in episode 4, hence the locking, meant to make episode 4 not a cakewalk
all changes mentioned here are in the latest patch