I know that maybe this deserves a higher rating, but I ached for that grenade launcher for too long. Also the enemies spawning when I was climbing the grades was in poor taste and annoying.
Other than that, I had a great time swinging about the map, platforming, exploring and fighting. In this map, the player will depend on the nail gun more than the usual supply in most maps has taught them to. I wish I had adapted to it sooner, the map would be more enjoyable.
I also missed out on the map's new ending, cause I found the secret original ending, and the map just ended. I was expecting to be able to continue whence I lift off. That isn't much of an issue though. One day I'll replay.
The IkWhite textures look great lit by lava and blue lights. It hearkens back to Lunaran's Jam 2 map, where it was also a great combination.
this was great! fun adventure through a large temple, which fits well with remobilize's climbing and trampolines. think my sole complaint is that hard felt a bit too easy, wished i had been thrown into some more unfair situations at me here and there. but still, it was a fun romp, great map
10/10. Classic Quake quality, when a single mob is dangerous.
Final horde is also really fun and nicely wavey.
Environments are enclosed in a lot of situations, so encounters are tight. Creepy atmosphere. Of course all the Remobilize mechanics are also natively utilized, so everything felt classical and engageangly modern. Highly recommended map.
A pretty map, plays smoothly with vkquake, and the music fits the architecture perfectly. Certainly not the most difficult I've played, but that's made up for by what's on offer for the eyes. Relaxing
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