4lt - nice heretic2 textured spooky fishy keep. think the map was a little dark with its lighting overall, and the end arena felt a bit too much and spoiled the map for me a bit, but before that point there were some cool combat setups and ambushes that i really liked
agnad atlas - i suppose this is newbie map, so the combat and build are very 'linear cramped halls with basically exactly as much ammo as needed', but it's always good to see new faces in quake mapping. i liked the sort of exit fake out early on where you go down a dark hallways towards the sign before the lights turn on
clenow - wow, absolutely fantastic level with all the trees and lots of cool little details like tripped over quakeguys. loved the exploration and sort of puzzle situations you made here. didn't find all the secrets, but i did get all the keys. laughed my ass off at the 'you did not find a secret' bit

wonderful work
diced pinecones - the bright green sky and broken architecture certainly make this a unique looking map, if crudely done... but lots of thin and vertex manipulated brushes don't really work well in quake, so there's lots of clipping issues. it's a neat concept that you're recovering weapons from the enemies you kill as you make your way down, i suppose as a reversal of the 'alouette' song the title referances. it's interesting but idk if it really makes for a good quake map
gnorlio - it's 'just' an arena fight, but what an arena. nice use of the endless scrolling effect to make something falling forever
moko - there's some really cool architecture in this, the end arena is really impressive, but also a lot of long empty hallways. kind of captures the original map's vibe of a big mysterious temple pretty well. kinda rude to make you fight a shambler right off with just a default loadout in an open room. i found the lightning gun secret, that was neat
naitelveni - some stellar environment art here, just mindblowing how cool this all looks. liked how a lot of the horde fights played out here, and the quadrun at the end was a nice treat... think you could've signposted the silver/gold key doors better though, and wish there had been some more nails early on because i felt like i was shotgunning for a long time in the early areas
nova frost -
there is a house in dimension of the doomed
they call chthon's
and it's been the ruin of many a quakeguy
and shub, i know, i'm one
anyway, this was a great map, clever reworking of the map name. just a nice
house where nothing bad happens...
razzor - cool to see ik3base textures getting some use, even if they feel a bit out of place with the quake3 goth textures imo. the goth architecture at the end of the map was cool, and i liked the gold key fight and rising lava bit. spawning some spawns as a trap was kinda funny. found the secret with the original map and that was really neat to see!
wons - i like the theming of a bone castle, but i'm guessing this was just a quick speedmap cuz it's just a small arena fight