In Name Only Jam

Reviews 4.69 star(s) 13 reviews

Great jam, if very uneven (but that's what jams are).

Clenow's map is a highlight, though it feels very rough and unfinished there's always something special about that mapper's output. But it's far from the only gem, and there are also quite competent newcomer maps. I really liked the elevator fight map, even though it's so simple and maybe even crude, it's very fun and kept catching me off guard. Most maps in this pack had that ephemeral 'something' even if they weren't perfect. Huge recommend.
Skill
Nightmare
A fantastic map pack. Some of the maps are among the best I've ever played in Quake. Thank you so, so much!
Skill
Nightmare
Well, excellent!
In community map packs there will always be variation. But... this is artwork.
It is incredible how well this game - and the mapping,programming and playing communities that hold it alive - has stood up to time.
What a wonderful little map pack. Thanks for all Your work, and thanks for sharing!
Razzor's Door to Cthon is the sleeper hit of the pack for me.
Mishmash of different aesthetic and architecture styles turned out to be surprisingly cool.
Beautiful map, good lighting, fun fights. Indoor and outdoor sections. Enough space to create infighting (especially with spawns and Vores). Solid Quake goodness.

My house of Chton By Nova Frost - Fun little map. loved the aesthetic of the pool room/Chthon's jacuzzi room lol.

Naitelveni is the aesthetic winner hands down. Beautiful color combinations and textures. Gameplay however...Giving the player the SSG so late seemed like an odd choice. Unless I missed it in the big starting room or down below. Enemy encounters really took the back seat in terms of creativity. There's nothing fun about picking up a key/item and then getting locked in a hole with 30 knights.....twice in a row. Unless there's a secret quad I missed in that area. Final quad run was very satisfying though.

I can't ignore the fact that this map is a damn beauty! I strongly feel like this map deserves an overhaul in terms of gameplay and secret areas/loops/branching paths. In this state there it falls short of the justice it deserves.
Skill
Normal
Really pretty and really tricky set. If you somehow need any convincing playing it, play Clenow's entry, it felt like a Tears inspired map but very much in its own style.
Skill
Nightmare
Overall a great pack, with a standout map by Naitelvani and two other great maps by Clenow and Gnorlio.

Problem is that two maps were bugged as of time of playing. Razzzor's map didn't give me the golden key. And Clenow's map didn't allow me to get back to the top once I got the golden key on the lowest platform.
Skill
Easy
Tough jam.
Not even a spoon would fit.
Some of the maps are brilliant.
Thank you so much, guys, for your time and labor.
Skill
Nightmare
Every map is great. But The Vaults of Yon is masterpiece of this jam. Positive sky vibe.
Skill
Nightmare
This pack was awesome! Just a joy to play on so many varied ways of gameplay and visual styles. Lots of old mapping memories awakened. It really feels a bit like greatest hits the jam. Liminal, AD, Dwell, Some certain house mod, Insomnia and many more similar vibes.
Skill
Hard
really cool idea for a map jam theme, love to see this done again. pack has a lot of clever interpretations of the map names. there's several really great maps here, and a few newcomers as well. great work

4lt - nice heretic2 textured spooky fishy keep. think the map was a little dark with its lighting overall, and the end arena felt a bit too much and spoiled the map for me a bit, but before that point there were some cool combat setups and ambushes that i really liked

agnad atlas - i suppose this is newbie map, so the combat and build are very 'linear cramped halls with basically exactly as much ammo as needed', but it's always good to see new faces in quake mapping. i liked the sort of exit fake out early on where you go down a dark hallways towards the sign before the lights turn on

clenow - wow, absolutely fantastic level with all the trees and lots of cool little details like tripped over quakeguys. loved the exploration and sort of puzzle situations you made here. didn't find all the secrets, but i did get all the keys. laughed my ass off at the 'you did not find a secret' bit :) wonderful work

diced pinecones - the bright green sky and broken architecture certainly make this a unique looking map, if crudely done... but lots of thin and vertex manipulated brushes don't really work well in quake, so there's lots of clipping issues. it's a neat concept that you're recovering weapons from the enemies you kill as you make your way down, i suppose as a reversal of the 'alouette' song the title referances. it's interesting but idk if it really makes for a good quake map

gnorlio - it's 'just' an arena fight, but what an arena. nice use of the endless scrolling effect to make something falling forever

moko - there's some really cool architecture in this, the end arena is really impressive, but also a lot of long empty hallways. kind of captures the original map's vibe of a big mysterious temple pretty well. kinda rude to make you fight a shambler right off with just a default loadout in an open room. i found the lightning gun secret, that was neat

naitelveni - some stellar environment art here, just mindblowing how cool this all looks. liked how a lot of the horde fights played out here, and the quadrun at the end was a nice treat... think you could've signposted the silver/gold key doors better though, and wish there had been some more nails early on because i felt like i was shotgunning for a long time in the early areas

nova frost - 🎵there is a house in dimension of the doomed
they call chthon's
and it's been the ruin of many a quakeguy
and shub, i know, i'm one
🎵

anyway, this was a great map, clever reworking of the map name. just a nice house where nothing bad happens...

razzor - cool to see ik3base textures getting some use, even if they feel a bit out of place with the quake3 goth textures imo. the goth architecture at the end of the map was cool, and i liked the gold key fight and rising lava bit. spawning some spawns as a trap was kinda funny. found the secret with the original map and that was really neat to see!

wons - i like the theming of a bone castle, but i'm guessing this was just a quick speedmap cuz it's just a small arena fight
Skill
Hard
Lots of cool maps, everyone bringing something interesting/creative to the table, good job everyone 💜
Skill
Hard
Some of the maps are fairly short, and some of them are fairly epic (shoutouts to the particularly big, and impressive, maps from Clenow and Naitelveni). I did appreciate some of the short setpiece maps though - Gnorlio's Crypt of Decay was a fun little thing, and I'm not sure I understand what Diced Pinecones was going for with The Dismal Alouette (other than the pun), but it was interesting.
I'm a little sad that some maps with interesting names to riff on (like Ziggurat Vertigo or even The Slipgate Complex) didn't make it in, but what we have is v good and very varied.
Skill
Easy
zoated