This is a large pack of custom textures using the Quake palette. It was made from scratch over the course of a month and features mainly woody, mystical, and icy textures, plus a variety of stained glass windows, ground and skies. Fullbrights and skip textures are also included.
The textures are fairly clean and colorful rather than grimy, giving the game a more cozy atmosphere. Most are 32, 64 or 128 in size, with a few 16 pixel trims, being intended for low-poly maps. Most of the liquids and skies resemble the stock textures, as after trying to come up with my own style for them, I gave up and mimiced Id's drawing style and palette usage to get them to look right. Textures are hard!
The screenshots of these mockup rooms were taken in QuakeSpasm with gl_overbright 0, gamma 1 and contrast 1.
Please let me know if there any problems or errors. Some stray fullbright pixel likely managed to sneak through!
The textures are fairly clean and colorful rather than grimy, giving the game a more cozy atmosphere. Most are 32, 64 or 128 in size, with a few 16 pixel trims, being intended for low-poly maps. Most of the liquids and skies resemble the stock textures, as after trying to come up with my own style for them, I gave up and mimiced Id's drawing style and palette usage to get them to look right. Textures are hard!
The screenshots of these mockup rooms were taken in QuakeSpasm with gl_overbright 0, gamma 1 and contrast 1.
Please let me know if there any problems or errors. Some stray fullbright pixel likely managed to sneak through!