I No Longer Fear The Ranger Guarding My Heel

- Updated to Copper 1.30
- Fixed z fighting issues in a number of places
- Added slightly more ammo on all difficulties, and even more on easy
- Added an extra red armor on normal
- Added one pentagram to the final fight on normal
- Added two pentagrams to the final fight on easy, and made the central pentagram and red armor respawn every 30 seconds
- Added a couple func_walls on easy and a lesser amount on normal to make jumps easier
- Increased the size of the platforms leading to the jump ramp sequence so they don't require circle jumps, and added a megahealth to one of them
- Added extra items for the spawn ambushes on easy/normal, and reduced the number of spawns on easy
- Fixed a bug where the player could get stuck with the red armor in the jump/surf area
- Fixed a visual bug in the moving staircase room
- Added some more quads/health/ammo throughout on easy mode + 1 more easy mode pent in the final fight
- Added 1 key to the portal slaughter fight to make it a more viable early option
- Changed orientation of the megahealth hit switch secret under the stairs in case Joequake can run this in the future. Thanks Koren!
- Added a clip brush next to the 'fall from the sky' backpack secret to prevent people from getting stuck. Thanks again Koren!
- Added more resources on easy mode to problem areas. Thanks aoanla!
- Added two unlockable shortcut teleporters in the market that lead to the ends of each wing
- Reduced the lightning barrier from two to one in the center ring fight, for added visual clarity and no invisible LG beam bug
- Added one extra health pack to the red laser fight on hard/nightmare
- Fixed a softlock near the surfing section. Thanks Fairweather!
- Added little lights to all the silver key switches in the market. Thanks Koren!
- The trigger area in which the smooshy func_doors go up and down has been widened
- Added messages to the two progression switches to make it clear what they do/what the player is looking for
- Added a verrrry tiny bit even more ammo/health on all difficulties
- Added slightly more ammo on hard, and a lot more ammo on normal/easy

- Added more health on normal/easy, especially around the market, to hopefully lessen the impact of the repopulation ambushes