The update was made to fix the main problem of the episode: red/bold texts not being displayed and crashing kex quake, but I also took advantage and changed some points.
Changelog 1.4:
> Removed red/bold texts, turning them white - I'm still not sure it was the red texts that caused crashes in kex quake, because the first versions where the texts were available these crashes never happened in my tests.
>Removed last enemy in eod_5 - I decided to remove the last fiend from the map, because some players ended up using the grenade launcher on it and the explosion radius hit the yellow light trigger_once without displaying the message "only one more to go..." , causing players to be confused about activating the secret exit.
> Trigger_hurt now causes a hit-kill on any monster that falls into the bottom of lava pit, including the player, in eod_7 - This was a bug that I discovered quite by accident in my tests. If the player save the game while a fiend is taking damage from trigger_hurt and load the game, the fiend would stop taking damage and the player would have to kill it manually.
BTW the bots waypoints were already included in the same zip as the episode
Edit: I found out why the game crashed in kex quake, and it wasn't the red texts. An alternative kex exclusive version is available via the same download button.