This is gonna be a very harsh review, and if some fixes are implemented, this could be a five star mod.
Some positives:
- the custom soundtrack SLAPS and fits the vibe perfectly
- very ambitious level design (although this is also a negative)
- some really cool ideas and creative concepts
- enemies have custom weapons which made it feel like an RPG at times. Very cool. (eg death knight with lightning bolt)
-fights are fun, challenging and fair.
Awesome exploration (this is a negative unfortunately as well)
- distinct, large areas
Now the negatives.
- extremely poor signposting, I couldn't finish the second level after finding both city keys, the silver key. Now stuck searching for the gold key and earth rune to blow up the "boulders". Have 260 ish kills out of 370.
- progression keys are in very strange places (for example the city key is on a random tiny ledge on a staircase, and the key blends in with the environment) I fell on it by accident.
- I mentioned the large impressive size of the second level. This overly ambitious size and layout, keys which are hidden and blend into the environment, works against the player in every way possible.
- switches that open gates/doors that the player came across 20 minutes ago. HUH moments.
I'm writing such a long ass review because I really enjoyed the adenture, and I want to love and finish this mod. I spent 2 hours running around the entire map, right back to the start and end a couple of time. I REFUSE TO NOCLIP TO FINISH A MAP. That is not fun in any way.
Ultimately, in the current state, the second map is crushed by sheer ambition and strange design choices.