---------------------------------------------------------------------------
DeathMatch Essentials v1.1 27 August 1997
Copyright (c)1996,1997 RAzOR Entertainment.
All rights reserved.
RAzOR homepage - http://razor.stomped.com
---------------------------------------------------------------------------
Table of Contents
I. INTRODUCTION
II. INSTALLING DME
A. Requirements
B. Normal Installation
C. Manual Installation
III. QUICK CROUCHING
IV. CREDITS
V. LEGAL
I. Introduction
---------------
I remember when I first played QTest and me and a friend ran up to each other and were amazed by
the model and how it moved. I also remember how disappointed we were when you didn't see the
actual weapon the guy had ready.
DME fixes that. And it does it quite well IMO. We took the id models and with a LOT of editing
in 3DS and qME, we rebuilt and animated these frames uniquely. Each has been carefully
tuned to look as good as possible (the current PLAYER.MDL doesn't have a lot of polys positioned
well to accomplish this...)
Also, we've added more than 60 frames of animation for new death scenes and the player now has
the ability to crouch. You've heard it's coming. You've heard the debates about whether
or not it adds anything, try it now and see... Also, after firing the shotguns, the player
pumps a new shell into the gun. The nailguns spin and recoil!
Best of all, we've optimized the code, model and textures in v1.1 so they are as lean as possible.
Now you can enjoy DME on an 8 meg machine!
And we've added a few more things, just because.
II. INSTALLING and PLAYING DME
------------------------------
In order to play DME you must have the full registered version of the id
Software game Quake.
For information on multiplayer games and troubleshooting in general please refer
to the files MANUAL.TXT and TECHINFO.TXT included with Quake.
A. Requirements
Pentium CPU
8 megs RAM
B. Manual Installation
Unzip the DME ZIP file into a sub directory. Now copy the files
to a directory beneath your regular Quake directory:
i.e. C:\QUAKE\DME
Now change to your Quake directory. You can then play DME by
typing
QUAKE -game DME
To toggle crouching use IMPULSE 100.
Now log into a multiplayer game and see the weapons your opponents are carrying.
III. QUICK CROUCHING
--------------------
Some people prefer crouching behaves more like jumping, rather than as a "mode". Add this
alias to your AUTOEXEC.CFG and you will only crouch while holding down SHIFT.
alias +getdown "impulse 101"
alias -getdown "impulse 102"
bind shift +getdown
IV. Credits
Christopher Bolin - Project Director, 2D Art
Dan Martin - 3D Modelling (Man, do you deserve a break! Great work!)
Ken Alverson - Programming/QuakeC
Travis Prebble - Level Design, Prefab Design, Demo director/editing
Mark Lewis - Sound Engineer
Other Razor members:
Anders Gustavsson - Map design
Shane Powell - Programming/QuakeC
Jon Skinner - Programming/QuakeC
Special Thanks:
---------------
Kim Martin for business cards, disk labels and T-Shirts
Michelle Bolin for the late night pizza and picking up supplies
Appearing in Demos:
-------------------
John Teddy, Andy Woodruff, Doug Simmons, Toby Mosby
Music selection: (and genuinely unpleasant)
----------------
Steve Teddy
Also:
-----
The KeyGrip guys, Rene Post and Satan.
DeathMatch Essentials v1.1 27 August 1997
Copyright (c)1996,1997 RAzOR Entertainment.
All rights reserved.
RAzOR homepage - http://razor.stomped.com
---------------------------------------------------------------------------
Table of Contents
I. INTRODUCTION
II. INSTALLING DME
A. Requirements
B. Normal Installation
C. Manual Installation
III. QUICK CROUCHING
IV. CREDITS
V. LEGAL
I. Introduction
---------------
I remember when I first played QTest and me and a friend ran up to each other and were amazed by
the model and how it moved. I also remember how disappointed we were when you didn't see the
actual weapon the guy had ready.
DME fixes that. And it does it quite well IMO. We took the id models and with a LOT of editing
in 3DS and qME, we rebuilt and animated these frames uniquely. Each has been carefully
tuned to look as good as possible (the current PLAYER.MDL doesn't have a lot of polys positioned
well to accomplish this...)
Also, we've added more than 60 frames of animation for new death scenes and the player now has
the ability to crouch. You've heard it's coming. You've heard the debates about whether
or not it adds anything, try it now and see... Also, after firing the shotguns, the player
pumps a new shell into the gun. The nailguns spin and recoil!
Best of all, we've optimized the code, model and textures in v1.1 so they are as lean as possible.
Now you can enjoy DME on an 8 meg machine!
And we've added a few more things, just because.
II. INSTALLING and PLAYING DME
------------------------------
In order to play DME you must have the full registered version of the id
Software game Quake.
For information on multiplayer games and troubleshooting in general please refer
to the files MANUAL.TXT and TECHINFO.TXT included with Quake.
A. Requirements
Pentium CPU
8 megs RAM
B. Manual Installation
Unzip the DME ZIP file into a sub directory. Now copy the files
to a directory beneath your regular Quake directory:
i.e. C:\QUAKE\DME
Now change to your Quake directory. You can then play DME by
typing
QUAKE -game DME
To toggle crouching use IMPULSE 100.
Now log into a multiplayer game and see the weapons your opponents are carrying.
III. QUICK CROUCHING
--------------------
Some people prefer crouching behaves more like jumping, rather than as a "mode". Add this
alias to your AUTOEXEC.CFG and you will only crouch while holding down SHIFT.
alias +getdown "impulse 101"
alias -getdown "impulse 102"
bind shift +getdown
IV. Credits
Christopher Bolin - Project Director, 2D Art
Dan Martin - 3D Modelling (Man, do you deserve a break! Great work!)
Ken Alverson - Programming/QuakeC
Travis Prebble - Level Design, Prefab Design, Demo director/editing
Mark Lewis - Sound Engineer
Other Razor members:
Anders Gustavsson - Map design
Shane Powell - Programming/QuakeC
Jon Skinner - Programming/QuakeC
Special Thanks:
---------------
Kim Martin for business cards, disk labels and T-Shirts
Michelle Bolin for the late night pizza and picking up supplies
Appearing in Demos:
-------------------
John Teddy, Andy Woodruff, Doug Simmons, Toby Mosby
Music selection: (and genuinely unpleasant)
----------------
Steve Teddy
Also:
-----
The KeyGrip guys, Rene Post and Satan.