In short it's one of the best jams available. All maps are exceptionally HQ. Play it. Now!
@Henry Ambrose it's my personal fav map out of pack. I love its dark hostile nature. Visually I mean. Very moody. Shallow. Claustraphobic. Derelict. I love its very brutal encounters. All were fun & inventive. I wish it last longer - my one & only complaint. THANKS man
@fw damn what a map! I love it from start to the end. Because every fucking encounter is real encounter. I really admire inventiveness (because I am myself lazy with encounters). My favourite among all your maps. By the way it's not just engaging gameplay wise - it's also very beautiful map, lighting, all the stuff. It could be cool if such map could be added to Quake rerelease so wider audience could experience it - just to know such experiences exist in Q-community. THANKS
@Mazu whaaat a maaap! Maaan!!! I didn't expect such gameplay style is even possible in Quake. It feels like completely reinvisioned Quake. It is still Quake, all there, but crafting system makes it all much complexier. It works. I loved how it came out. And I wonder now what ladders & barricades will do. Well I can imagine what barricades will do. But ladders... hm. Hook should cover higher-ground-places, nope? Anyway. It was such a cool unique experience! THANKS MAN. I am so inspired at the moment. Such a cool experience.
@radiatoryang I playtested it so I remember it. Map is so unique visually that I nearly demand to turn it into proper masterpiece with predesigned encounters and real boss battle. I demand 1 hour map!
As for now visually it's drastically better than how it plays. It plays fine, absolutely fine. But not genious as visuals are. Please turn it into someting more unique & perfect. Anyway THANKS, you're inspiring
@Bal damn you overdid yourself with beatification. I don't know why exactly but I love these particular combinations of textures colors, lighting, skybox, ocean... everything. It just blinds me visually. I mean like a princess blinds a knight. As for gameplay it's perhaps not your best map. Sometimes it's just enter & shoot. Sometimes spawn in... Interior ambushes were best in this map. And I wish it was bigger with much more mobs & secrets! THANKS
@sze little gem in this pack. Visually it's one of best Makkon's maps I ever saw. Very accurate, detailed, not lazy. Eyes rejoiced. Switches from claustrophobic interiors for open wide exteriors was pretty cool and unexpected. Really nice map visually. Encounters were not lazy at all, all fun & fairly challenging. Perhaps I'd prefer a bit more challenging, but also I didn't try it on Hard, so... one of best maps in pack subjectively. Just loved it and that's it. I do tend to love maps if I love 'em visually. THANKS. Will check your other maps definetly
@Greenwood you never dissappoint aren't you? Perhaps one of very-very few mappers who never makes a dull maps or mediocre maps... nope. Never. All maps are engaging and fun to play. And I mean it - all!!! When I see a nick Greenwood I know it will be good map. This one particular is slightly better than usual. Because of secrets. I love when secrets aren't chaotic, but systematic - like there's a solid unifying visual system. So it was cool to search for bloody secrets. THANKS as always
@stickflip Your best map to date. Very challenging. Engaging enclosed battles - I love 'em. And very fun to explore. And I appreciated non-linearity! The only complaint is the absence of some sight, memorable place; without such it's harder to feel(!) you're progressing. THANKS man. Want more
@trashbang What a stunning visuals! Jaw dropping. The most jaw dropping map in pack so far. Mad Max vibes - at least I perceived it that way. As for gameplay - brutal, short and amusing encounters. I am starting to get used to your anti-lazy style - when all encounters are more or less designed (in a best sense of word). THANKS
@ionous cool e4 map. Sometimes it was waaaay too dark. But well it's e4. Cool as always. You never dissapoint. I am your fan. THANKS
@DragonsForLunch I knew it! I don't know how you do it, but your every new map is better than previous. This one is no exclusion. Verticality and interconnectiveness at its best. How you do it? Simply your best map to date (well imo). THANKS
@iYago Really cool AD style map with interesting layout, engaging encounters. Really cool. Was my pleasure to play it. Perhaps the only complaint is that maps with Sock's textures call for being exactly AD and nothing else. Maybe you will rerelease this map as solo AD? No? THANKS anyway
@Pinchy in general I personally lean toward non-linear maps, because they're fun. So I am perfect audience for this map. Loved it from start to end. Also I love this particular skybox, but that's subjective, just love that skybox for no reason. All in all fun, brutal, confusing and I love confusion. THANKS
@EberN150 damn what a nice map! Lighting amused me totally. Combinations of fog color and warm/cold lighting was plain gorgeous. I only wish you made some memorable central place - not exactly central but anything that could be memorable. A sight. Without it it's harder to feel you're progressing, all the same. Anyway it was my pleasure. THANKS
@Xeo cool Q3 themed map! Quite brutal due to being very tight. Layout is looping nicely. It's a classic map, nothing very special, classic Quake experience. THANKS
@lzj124 cool but small. Want more. Layout was fun to traverse. Battles were perhaps on simpler side, but I do not mind. THANKS
@HrnekBezucha loved work of shadows. Gigantic forms and moody shadows. Was nice to traverse such a space. Encounters were a bit hordish and just enter and shoot. But I didn't mind. For a change. Do more. I want. THANKS
@zigi very interesting slow pacing even stealthy map. Even horror map! All encounters are very well-thought-out, real ambushes! THANKS man. I was waiting for such a relaxing map
@riktoi hey! What a cool idea!!! I grew up on packman. Very fun mechanic and very cool tribute to classic. Was smiling all the way while playing it. THANKS
@dr57 damn man! The map is very cool. Stealthy. Challenging. Demanding for exploration. But way too confusing. I could not finish it. While I loved it. I wish you could test it more and release as solo but more polished, less frustrating. Also ammo starvation is a problem. THANKS
@MittensForKittens well I playtested it, so u know already it's a lovely lil fun map. THANKS