Concrete Meltdown (jpqm13)

Hey! Here's my new Quake 1 SP map - "Concrete Meltdown" (jpqm13.bsp).


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jpqm13-2.png

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Map is utilizing latest progs_dump v3.0 mod devkit by dumptruck_ds.
Requires a source port that supports bsp2 format (increased limits) - quakespasm works best.

Features:
- mid-sized base / lava theme map with some outdoor areas
- flavoured with progs_dump 3.0 (monster variants, breakables, ladders and more)
- full weapon set, 4 secrets, 188 enemies on Normal -
- playtime around 20 min, depending on difficulty level

Sountrack is "Scratch My Surface" by Verbum Mentis (from Alternative Quake Music pack by Greenwood)

Video:

Download here, or on func_msgboard, or from my OneDrive (check "More information" link - all my other maps are also there!).
Submitted by
JPal
Downloads
229
Views
1,138
Release date
Oct 27, 2022
First uploaded
Last update
Rating
4.22 star(s) 9 ratings

Latest reviews

Not my favourite JPal map, but it's still a JPal map. So it's a solid, fun map with the usual hallmarks: great visuals and impressive attention to detail when... detailing (ha) combined with the smooth flow of their more recent offerings. I think some of the corridors could have had more interesting fights (corner Shamblers don't count), but the good fights generally made up for the one-dimensional incidental/traversal combat.

It also has a really fun ending that's very satisfying and feels like a proper climax to the action (unlike jpqm12). Enjoyable stuff overall.
There is a lot of detailing done on the floor and various small height changes that makes moving around on the map unenjoyable, and it also seems that the layout was designed first and the monsters placed last in the workflow so what you get is a a bunch of long corridors with inconsequential fights in them. It starts to pick up near the end but you get enough resources that it doesn't really matter, not trying to be all negative though as the details and lighting are both top notch and I think greymoor(jpqm9) is one of the best quake maps unfortunately this one just didn't do it or me.
Really cool map. As always. JPal produces no bad maps (at least to my taste). This one is perhaps one of easiest, because most of times mobs are attacking you only from the front. Rarely from flanks and never from behind. Nevertheless it's always fun to blast thru. Layout is sprawling, visuals are nice
Insane detail work even if I really don't like that bright tan doom metal tile texture at all and hate to see it in maps. Slightly better gameplay than on previous map by JPal. Ammo is still something you don't have to think about at all on hard difficulty. With secrets I found you can just blast every monster with thunderbolt once you get it. You end up easily ending the map with 100 rockets.

Some encounters and monster placement was challenging at the middle part of the map. You managed to set me in the mindset of there is nothing to worry about. Just blast through cannon fodder until you get surrounded by turret monsters as a wakeup call that maybe there is some challenge here after all.

Last segment of the map was really nice too.