Concrete Halls

I loaded this map up and it looks pretty cool. Is this the makkon concrete wad? I'll try to see if I can wrangle up some people in the QE community to play this with real people and will update my score accordingly.
I enjoy the theme you've got going here, for a deathmatch map. Nice and bright, a little unusual, doesn't hurt readability. The connectivity and multi-level fights are fun too.

I think there are some "navigability" issues... catching your foot on stuff, accidentally climbing up a slanted wall when running backwards through a hall, reliably bonking your head on an overhang when making a jump, stuff like that.

Solid though, very good for a first release. I'm not 100% sure how to rate MP maps when I've just bullied some omicron bots in them for a while, but this is my best take on it.