Château Inferno

Château Inferno Update V1.3
07/24/26

- Major rebalancing for the easy & medium difficulty.
- Possibility of not insta-dying at every enemies encounter on easy & medium difficulty.
- Deleted hundreds of enemies on easy & medium difficulty.
- Rearrange some enemies encounters.
- Some small tweaks have been made for the hard difficulty (still as hard and unbalanced).
- Deleted some ammo boxes.
- Added some details.
- Better overall lighting, changed the bouncescale value on the main maps.
- Changed the values of some lights.
- Higher fog density on all maps.

Thanks for all the feedback, I was not expecting so many people would be interested in playing this episode.
I really appreciate it.​
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Château Inferno Update V1.2
02/14/26

- Rebalanced the easy difficulty (Lower amount of enemies / fewer "high levels" enemies types).
- Added the sketches that I have done for designing those maps.

More details about other minor changes in the readme file.

Thanks for the feedback.
Château Inferno Update V1.1
12/12/25

- Reworked the lights in some places to make them brighter.
- Better hints to know where to go.
- Added some details.
- Lowered the db on all tracks (had some distortion issues).
- Automatically start at the first level when you start a new game.
- Solved the issue with the hard difficulty teleporter.

More details about other minor changes in the readme file.

Thanks for the feedback.