Château Inferno Update V1.3
07/24/26
- Major rebalancing for the easy & medium difficulty.
- Possibility of not insta-dying at every enemies encounter on easy & medium difficulty.
- Deleted hundreds of enemies on easy & medium difficulty.
- Rearrange some enemies encounters.
- Some small tweaks have been made for the hard difficulty (still as hard and unbalanced).
- Deleted some ammo boxes.
- Added some details.
- Better overall lighting, changed the bouncescale value on the main maps.
- Changed the values of some lights.
- Higher fog density on all maps.
Thanks for all the feedback, I was not expecting so many people would be interested in playing this episode.
I really appreciate it.