- Awe inspiring grand architecture
- Atmospheric and beautiful lighting
- Good slaughtery fun
- Congrats on the neat soundtrack!
Some critique:
- Slight overuse of "spawn behind" combat tactic
- The pent & lava secret to the secret area of Part Un could have been done better - the lava pit is awkward to navigate in addition to it being very hard to see anything at all, and you get only one attempt (the pent doesn't respawn)
- Navigation in Part Deux could be slightly better sign posted or standing out a bit more ("A door opened")
- LG in part Deux if you miss it at the beginning should be handed out mid-level, not at the very end, in order to cut down on shambler deletion tedium
- The vore room fight in Part trois is either insufferable or just a bit stressful depending on whether you find the quad
I agree with you, I should have restrained myself a bit more for the number of enemies.
I will keep that in mind for my next map.