Well, i tried this again (Ver 1.3) and it has improvet greatly.
The brushwork is still very nice, but, especially in the first map, with the strongly reduced monster count, it is no longer just slash-and-hack; suddenly a well proportioned map emerges, with nice architecture, interesting secret searches and quite balanced and reasonably survivable fights.
The last map is still a bit overwhelming - especially one area has sortof no-survivabillity - but as it is built as a series of arena fights, i don't really know if anything can be done to convert it.
Well, my compliments. At least i can play most of it now without resorting to God Mode...
Again, thanks for your hard work, and thanks for sharing!
I heavily rebalanced the whole episode on easy and medium difficulties.
I deleted over 200 enemies on easy and nearly 400 enemies on medium difficulty.
It should be way more smooth and enjoyable now.
Thanks for trying it out and leaving a review, I appreciate it.