Assets

3D models, sounds, QC snippets and any other files for the creation of Quake related content. Only post with author permission.

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Milkshape 3D
A tool that allows the user to create & edit models for Quake based engine games.
Makkon Textures
a large library of textures by the artist Makkon, organized by theme or material
BSP Decompiler
A tool that allows the user to decompile .bsp files & output them to .map files.
Quake 1 Model Viewer
A tool that allows the user to view Quake models in a 3D space.
Strideh's High Seas Textures
Pirate banners, old stone forts and sandy Caribbean shores.
Spyro original trilogy - sky cubemaps
Spyro sky cubemaps. Made by converting OBJ meshes into textures using Blender and Python.
Strideh's Delven Textures
Dwarven stonework, gilded metals and refined, royal tapestries.
Strideh's Torment Textures
Some grimy and blood-stained textures made for the Rotting Jam.
Kebby's Prototype Trim Guide (for Makkon Textures)
This prototype WAD is intended to assist with aligning trimsheets found in Makkon WADs
Flak ogre
This is a retexture and model edit of the ogre to be used as a custom npc in progs_dump.