Can't wait for a follow up to this, this is a great set for a quick afternoon. Good art, good encounters and light puzzles. Some punchy combat in Sze's and iYago's as expected, and quite a nasty swimmy bit in ROJ's but nothing too impossible. I loved iYago's steam shooter switch buttons and Sze's arenas and "box physics" in particular for implementations of the gravity switch for traversal and combat, felt very game-y and old school in good ways, but I also loved Jitspoe's silly orbs. The "local" grav in ROJ's I hope to see a return of in the future, could lend itself to a really fun Metroid style map. Chuma's "ladder" implementation is not bad either and I hope to see a return of it, and of course for the start map, the atmosphere and being able to walk outside of the map teleporter is awesome.